About this event
The second webinar in our Enterprise and Entrepreneurship series will discuss a case study of embedding enterprise and entrepreneurship education with an Engineering programme at Heriot-Watt University.
Pedagogically, teaching problem solving in engineering takes a modelling approach, that is theoretical and with pseudo problems. While this is useful in assessing accrued technical knowledge of subject material within a bounded problem, it provides learners little in way to deal with real world problems. There is therefore a need to provide a more realistic environment that is pedagogically sound, using learning strategies that objectify real world engineering issues that challenge engineering thinking of developing engineers. Industrial project-led initiatives are one such pathway to develop future engineers. It affords not only applied engineering thinking but a critical development of soft skills that is missing in a vast majority of engineering studies. For those intending to progress to entrepreneurship simply having technical competencies is not enough. An engineer of the future has to be resilient to economic changes, to be responsive and above all else the mettle to face technical and management issues. This webinar presents Heriot-Watt’s approach to develop engineers of the future, equipping them with the skills necessary to face challenges for the moment they take up an industrial position. The phrase ‘Design and Built for Plug and Use’ may sound raw but it is the very aspect industry often requires.
This session will be led by Dr Theo Lim, Assistant Professor at Heriot-Watt University.
About the Speaker
Dr T. Lim has been teaching design and manufacturing at Heriot-Watt University since 2007. Since then he has introduced innovative teaching through serious games for engineers, flip lectures and introducing the concept of industrial project-led development. He currently leads the Design and Manufacturing teaching and learning aspects in Heriot-Watt University. Apart from his research in digital tools for manufacturing his other core area is in pedagogy through the use of game-based approaches.
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